Game Developer
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Mannequin Factory

This is an as-yet unfinished project I call The Mannequin Factory. The idea is to have the player escaping an underground factory inhabited by these mannequins. The game is a third person shooter that takes locomotion inspiration from Remedy’s Control. The player can dash and has pretty fast movement speed. There is cover in the game but my intention is that it’s more for the AI than for the player.

One of my goals is to portray this factory as decrepit, and as though there have been other escape attempts. I plan to use the player character model as props throughout the levels, showing others who have failed to escape. Lights in the factory flicker, the lighting is dim, and there are broken pieces of infrastructure, occasionally requiring platforming skill to traverse.

As for combat, I want to give players a feeling of speed. So far I don’t have hitscan weapons in the game, all the guns fire lasers that move through the world and test if they hit their target. With the player’s speed and their ability to dash I want dodging and weaving through gunfire to be a core part of the gameplay. For now the player’s weapons operate on a heat system, where firing them builds up heat that is dissipated naturally over time. If the heat bar fills up completely the player is unable to fire the weapon until the heat has entirely dissipated.

This video showcases kind of a first draft of the first level. I wanted to get a combat arena in to see how the AI does and whether I could accomplish the look I want. I feel pretty good about the look, considering how blocky it is.